GIGABYTE TRX40 AORUS XTREME

Gigabyte optimized its TRX40 Aorus Xtreme for four graphics cards at double-slot spacing, differing from the Asus board which has a single space between the second and third slots. While that might seem like a win for Gigabyte, moving the first slot to the case’s top position meant sliding up the DIMMs as well, which in turn limits the amount of space available for voltage regulator cooling. 

Read more @ Tom’s Hardware

GIGABYTE TRX40 AORUS XTREME

That said, the Xtreme’s heatsink arrangement isn’t as robust as Asus’. The pair around the CPU socket connect to one another via an 8mmn heatpipe, but there’s no further linking down to the chipset. On closer inspection, however, there’s a small fan inside the bottom edge of the I/O-side heatsink, helping keep things cool(er). It will be interesting to see how VRM temps compare amongst these premier TRX40 boards.

Read more @ Hexus

GIGABYTE TRX40 AORUS XTREME

GIGABYTE has released four motherboards for the TRX40 platform, which we briefly overviewed in our announcement article, and today we have in our lab the flagship GIGABYTE TRX40 AORUS XTREME, which is in my opinion the most featureful, and dare I say most elegant, motherboard of the bunch.

Read more @ AdoredTV

GIGABYTE TRX40 AORUS XTREME

This board supports server-class X550-AT2 (Intel) chip for Dual 10 Gbe LAN. The board also has been fitted with WIFI 6 (802.11ax) for gigabit wireless performance and offers 5.5x higher throughput compared to the 802.11ac 1×1 standard. The board comes with four dual wide PCI Express 4.0 slots, 10 SATA ports, 4 M.2 drive sockets and wherever you place a focus you’ll end up in a multitude of something. 

Read more @ Guru3D

GIGABYTE TRX40 AORUS XTREME

Wherever you look there is a huge selection of high throughput offerings, and it’s not just their capacity that is impressive but the sheer number of them. Dual 10GbE LAN, 4 dual wide PCI Express 4.0 slots, 10 SATA ports, 4 M.2 drive sockets, wherever you look it is the latest technologies in huge numbers. Let’s look at each bit in more detail.

Read more @ OC3D